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Fuel and cars - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Fuel and cars (/showthread.php?tid=99234) Pages:
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RE: Fuel and cars - Pollux - 09-25-2021 (09-24-2021, 09:32 AM)Sp33dx Wrote:(09-24-2021, 07:42 AM)Equinox Wrote:nice ideas i like it but i think i would be easier to just change the fuel consumption values for each car than revamping the whole system(09-24-2021, 07:28 AM)Pollux Wrote: Would likely make sense to have fuel save just like health does. We can make it both go quicker (it's just a VCmod variable I think) and save (pretty much exact same system to how it saves health), it isn't hard at all and we were meant to do it when it was first added. I don't know about the entire interactive GUI, I feel like that would annoy people who just want to refuel quickly? RE: Fuel and cars - max. - 09-25-2021 I agree with pollux point but what about if you turn off the engine of the car, the petrol system automatically shut down. Imagine it's more real. I'm kicking off with +support RE: Fuel and cars - Sp33dx - 09-25-2021 (09-25-2021, 03:44 AM)Coded Wolf Wrote: I agree with pollux point but what about if you turn off the engine of the car, the petrol system automatically shut down. Imagine it's more real.it already does that i think RE: Fuel and cars - TASSIA - 09-25-2021 Make drainage go faster or refuel take longer. Or both. And save it. +support. I ain't doing it tho, I'm lazy. RE: Fuel and cars - Pollux - 09-25-2021 It's clear there's enough support for this suggestion to be considered. Moved to Review phase. RE: Fuel and cars - Pollux - 09-27-2021 We've discussed this suggestion and have decided to approve it with a majority vote in favour with clear community support. A plan will be created and this thread will be moved to the new "In Development" section once it is being worked on. Moved to Approved. RE: Fuel and cars - Pollux - 09-30-2021 In-Development. Fuel and Repair speeds have already been adjusted, we'll keep monitoring them and look into some sort of better system for refueling. EDIT Partly already done and implemented, rest is on hold. RE: Fuel and cars - Pollux - 06-23-2022 Done, they save too. |