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Decrease the tranquilized timer - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Decrease the tranquilized timer (/showthread.php?tid=81328) |
RE: Decrease the tranquilized timer - Ryan F - 06-18-2017 +Support RE: Decrease the tranquilized timer - RIC0H - 06-18-2017 -Support RE: Decrease the tranquilized timer - TheSiphon - 06-18-2017 +support 15 seconds would be good, but increase the ammo capacity a bit RE: Decrease the tranquilized timer - Dauntless - 06-18-2017 +Support. RE: Decrease the tranquilized timer - Envy - 06-18-2017 +Support for 15 Seconds RE: Decrease the tranquilized timer - Haarek - 06-18-2017 -support There needs to be a certain amount of time or else it is useless. You have to remember it is not just a combat weapon either. Change your tactics and adapt. RE: Decrease the tranquilized timer - Tomo - 06-18-2017 (06-18-2017, 07:22 PM)Midget Wrote: -support How exactly can you "change your tactics and adapt" to a weapon which, with 1 hit, can turn you into a useless, exposed potato for half a minute? RE: Decrease the tranquilized timer - Falc - 06-18-2017 (06-18-2017, 07:22 PM)Midget Wrote: -support Great logic there, Midget. Change tactics from a gun that you can't counter act, how can you change tactic to that? Use your brain. +Support from me. RE: Decrease the tranquilized timer - Archer - 06-18-2017 +support,something more sensible like 15 seconds RE: Decrease the tranquilized timer - Doormat18 - 06-18-2017 +Support if you are immune to people while tranked |