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AK Damage - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Bugs (https://fearlessrp.net/forumdisplay.php?fid=128) +---- Forum: Fixed/Closed (https://fearlessrp.net/forumdisplay.php?fid=129) +---- Thread: AK Damage (/showthread.php?tid=91466) |
AK Damage - RedPanda - 01-17-2019 Title of Bug: AK Damage issue. Description: Recently on the server I have been noticing the damage given by the AK (I believe it's the AK) has been extremely increased to the point which 1-3 bullets can kill me even with kevlar equipped. Someone correct me if i'm wrong with which gun it is, but it is more OP than the shotguns when the 1/2 shot people. Evidence: None Provided RE: AK Damage - Flex - 01-17-2019 1 Bullet with the AK set me to around 40HP with Kev on RE: AK Damage - Julern - 01-18-2019 nah dude m4 is fucking broken, sometimes i just wonder if that kevlar is fuckings useful for something, the m4 probably 4 hits headshot, its so broken i made an suggestion to but every passive rp er just -supported it because they thought it was ¨balanced¨ lol fucking idiots this is broken af. RE: AK Damage - Lewwings - 01-18-2019 (01-18-2019, 07:43 AM)Julern Wrote: nah dude m4 is fucking broken, sometimes i just wonder if that kevlar is fuckings useful for something, the m4 probably 4 hits headshot, its so broken i made an suggestion to but every passive rp er just -supported it because they thought it was ¨balanced¨ lol fucking idiots this is broken af. Are you alright? RE: AK Damage - Pollux - 01-18-2019 It's not an issue with weapon damage. The AK stats haven't changed from when I did the AggRP update. It's more a bug with how the gamemode registers bullets and then applies kevlar. I did try to fix it several times while I was dev but it's an extremely complex problem with no easy fix. I think I did reduce how often it happens though. EDIT: In short there's pretty much a random chance where kevlar or bullet damage will not apply correctly, this is something I spent weeks trying to fix but I guess it didn't work. EDIT 2: If any current dev wants to also try tackling this, just contact me and i'll show you were I got up to and what I found after a ton of testing. RE: AK Damage - TJ Howard - 01-18-2019 (01-18-2019, 08:13 AM)Lewwings Wrote:(01-18-2019, 07:43 AM)Julern Wrote: nah dude m4 is fucking broken, sometimes i just wonder if that kevlar is fuckings useful for something, the m4 probably 4 hits headshot, its so broken i made an suggestion to but every passive rp er just -supported it because they thought it was ¨balanced¨ lol fucking idiots this is broken af. They are in a constant state of not alright. RE: AK Damage - Sentinel - 01-18-2019 -support RE: AK Damage - Ranger - 01-18-2019 Don't think its a bug, pretty sure that the head-shot damage is supposed to do that much, its only a small chance that you do get that amount of damage on a head-shot. RE: AK Damage - Julern - 01-18-2019 (01-18-2019, 08:13 AM)Lewwings Wrote:(01-18-2019, 07:43 AM)Julern Wrote: nah dude m4 is fucking broken, sometimes i just wonder if that kevlar is fuckings useful for something, the m4 probably 4 hits headshot, its so broken i made an suggestion to but every passive rp er just -supported it because they thought it was ¨balanced¨ lol fucking idiots this is broken af. Get a life stop stalking the forums 24/7 and not playing the game, theres no point in you being here. its like watching porn without wanking. RE: AK Damage - SpaghettiFTW - 01-18-2019 (01-18-2019, 07:43 AM)Julern Wrote: nah dude m4 is fucking broken, sometimes i just wonder if that kevlar is fuckings useful for something, the m4 probably 4 hits headshot, its so broken i made an suggestion to but every passive rp er just -supported it because they thought it was ¨balanced¨ lol fucking idiots this is broken af. thats because it actually is fine |