06-07-2014, 03:38 PM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
Edit Reason: Checked Encoding
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(06-07-2014, 03:27 PM)Theblackshadowofgod Wrote:The only way i see around this is something that will take an exteme amount of work: a cross complier of sorts that converts the code from he public gamemode into FL. For all you who dont understand what that means, these conversions might not be the best idea. Basically if the code given ends up being as bad as shadow has given us the only feasible way to fix it would be to make the core code public which isn't an option as of now.(06-07-2014, 03:03 PM)DoomDude1 Wrote: You would need knowledge of lua to do any coding. We're running a modified version of a gamemode which is publicly available, so you can generally code individual features ...
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But according to the credits page Matt modified the entire CityRP core, so developers cant know for sure all functions are still the same.
For all we know
could be modified to for instanceCode:cityrp.player.notify(player, "message", 1);
Code:CityRP._NotifyPlayer("target", "message", "error");
Probably an extreme example, but you'll get my point.
Temar and Soul would have alot of work then with converting all the code written by Contributors, if not to say more work.