Posts: 14
Threads: 7
Likes Received: 5 in 3 posts
Likes Given: 1
Joined: Jan 2020
Reputation:
1
Country:
01-03-2022, 02:17 PM
Title of Suggestion: Make Crime in the City Legal at Night
Description
A change in the rules that allows some crimes to be committed at night.
E.G: Mugging in alleyways & Carjacking with few bystanders.
Why?
It adds a layer of realism, and gives criminal RP a bit more depth.
Posts: 393
Threads: 63
Likes Received: 226 in 126 posts
Likes Given: 492
Joined: Mar 2015
Reputation:
13
Country:
-Support
There's going to be situations where crime will start in night time, but will extend in daylight. People might lie about that in sits as well to use it as a free-getaway card.
~ Equinox ~
_________________________
Posts: 447
Threads: 67
Likes Received: 161 in 118 posts
Likes Given: 804
Joined: May 2016
Reputation:
12
Country:
-Support
The city is enough of a mess most of the time and with broken the day-night rhythm forcing night after every restart, minges would just take over by justifying illegal behavior in the city for hours before staff joins.
Posts: 1,182
Threads: 99
Likes Received: 925 in 499 posts
Likes Given: 871
Joined: Jul 2017
Reputation:
50
Country:
When you say legal do you mean change the in-game perma laws or the server rules?
Players can already mug in alleyways or carjack where there are few pedestrians or rob a store regardless of the in-game time.
Posts: 5,969
Threads: 219
Likes Received: 2,631 in 1,573 posts
Likes Given: 2,526
Joined: Sep 2011
Reputation:
47
Country:
+support
Great suggestion
We are like butterflies who flutter for a day and think it is forever.
Posts: 318
Threads: 33
Likes Received: 303 in 122 posts
Likes Given: 133
Joined: Feb 2013
Reputation:
11
Country:
+Support now that like 90% of the map IS the city
Posts: 5,015
Threads: 224
Likes Received: 3,501 in 1,480 posts
Likes Given: 2,964
Joined: Dec 2012
Reputation:
69
Country:
Sounds like the purge would just start at night. The issue is we already have problems with gunfights starting on main street which are disruptive. It is also too easy to wipe the gov out which just creates even more chaos. We need to keep a balance on the server which is why the rule exists, it'd be chaotic if it didn't.
That being said we're aware some rules do need to be looked over and this is on our radar already. I'm going to decline this because this rule won't exist in this form after our rework. I don't want to guarantee we'll do exactly what this suggestion states either though which is why I'm not going to approve. It'll take some time but hopefully the end result will be ideal for everyone.
Pollux
Fearless Management
bork
__________________________________________________________________