Posts: 4,483
Threads: 197
Likes Received: 2,776 in 1,587 posts
Likes Given: 4,963
Joined: Sep 2013
Reputation:
76
Country:
08-02-2016, 12:52 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(08-02-2016, 12:43 PM)Divey Wrote: 1. The amazing friends I've made here at Fearless
2. How welcoming the staff team actually are.
3. The fact that people take things way too close to their chest.
The amazing friends you have made, would make you leave? Makes a lot of sense! Haha.
Posts: 3,854
Threads: 239
Likes Received: 2,137 in 1,172 posts
Likes Given: 1,175
Joined: Oct 2014
Reputation:
25
Country:
08-02-2016, 01:43 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Developments arent announced anymore because we are still waiting for what Coded NoBrain was meant to be bringing to the table two years ago....
Posts: 1,699
Threads: 84
Likes Received: 885 in 482 posts
Likes Given: 1,134
Joined: Sep 2014
Reputation:
51
08-02-2016, 01:59 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Nothing in the development is ready to be announced. We want to make sure that the update will actually be implemented when announced, not like coded...
Edit: This is not a thread about Development. If you wish to talk more about this open up a thread.
Posts: 3,563
Threads: 482
Likes Received: 5,462 in 1,447 posts
Likes Given: 2,311
Joined: Aug 2013
Reputation:
79
Country:
08-02-2016, 02:28 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(08-02-2016, 12:52 PM)Random Wrote: (08-02-2016, 12:43 PM)Divey Wrote: 1. The amazing friends I've made here at Fearless
2. How welcoming the staff team actually are.
3. The fact that people take things way too close to their chest.
The amazing friends you have made, would make you leave? Makes a lot of sense! Haha.
Was unaware there was a structure aha.
Fixing it now.
Deleted User
Unregistered
08-02-2016, 02:51 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(08-02-2016, 07:19 AM)aviator Wrote: (08-01-2016, 10:41 PM)SirMinus Wrote: What I think should change at FL is the way that mods and admins are selected
How so?
For me, I'm not sure if it's GMod or just Fearless, but recently (as in post-2014) my FPS has taken a huge turn for the worst to the point Flight Sim X feels smoother than GMod... :S
I feel that they are chosen mainly for their RPP/hours and the amount of time they spend around staff. I think that needs to change. People can be one way when in the presence of staff and completely different when they are with normal users.
Just my opinion.
Posts: 6,528
Threads: 272
Likes Received: 5,852 in 1,962 posts
Likes Given: 2,802
Joined: Aug 2015
Reputation:
210
Country:
08-02-2016, 03:02 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
From what I know, staff are chosen based upon how well you know the game mode, how well you can roleplay, maturity, reputation with other staff, etc.
Posts: 4,483
Threads: 197
Likes Received: 2,776 in 1,587 posts
Likes Given: 4,963
Joined: Sep 2013
Reputation:
76
Country:
08-02-2016, 03:05 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
Staff are definatley not chosen because of RPP and hours.
There's staff that have less RPP and less hours than teachers and even normal players.
To me it seems like, they are chosen based on they knowledge to the rules, game mode and behavior.
Deleted User
Unregistered
08-02-2016, 03:07 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(08-02-2016, 03:05 PM)Random Wrote: Staff are definatley not chosen because of RPP and hours.
There's staff that have less RPP and less hours than teachers and even normal players.
To me it seems like, they are chosen based on they knowledge to the rules, game mode and behavior.
But what about the other part I stated about being close to the admins? There's definitely a much higher chance of getting the role.
Posts: 4,483
Threads: 197
Likes Received: 2,776 in 1,587 posts
Likes Given: 4,963
Joined: Sep 2013
Reputation:
76
Country:
08-02-2016, 03:12 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(08-02-2016, 03:07 PM)SirMinus Wrote: (08-02-2016, 03:05 PM)Random Wrote: Staff are definatley not chosen because of RPP and hours.
There's staff that have less RPP and less hours than teachers and even normal players.
To me it seems like, they are chosen based on they knowledge to the rules, game mode and behavior.
But what about the other part I stated about being close to the admins? There's definitely a much higher chance of getting the role.
I don't know. But I would think so, yes. Not for the bare fact that you play with admins, but because Admins get to see how you act and how you react to diffrent scenarios.
Anyway, lets stay on topic!
Deleted User
Unregistered
08-02-2016, 03:13 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Checked Encoding
)
(08-02-2016, 03:12 PM)Random Wrote: (08-02-2016, 03:07 PM)SirMinus Wrote: (08-02-2016, 03:05 PM)Random Wrote: Staff are definatley not chosen because of RPP and hours.
There's staff that have less RPP and less hours than teachers and even normal players.
To me it seems like, they are chosen based on they knowledge to the rules, game mode and behavior.
But what about the other part I stated about being close to the admins? There's definitely a much higher chance of getting the role.
I don't know. But I would think so, yes. Not because you play with admins, but because Admins get to see how you act and how you react to diffrent scenarios.
Anyway, lets stay on topic!
Meh.
|