Game cut-scenes with a poor use of cinematography? ($150k reward for help!)
#1
I'm writing a paper about the use of cinematography in cut-scenes and I'm trying to find examples of games where the techniques have been done poorly.
Currently I have one example of a cut-scene in Mass Effect 2 which violates the 180-degree rule and I'm looking for two more.

Eg.
  • Confusing, unnecessary cuts

  • Hyperactive camera work

  • Violations of basic rules of screen direction

  • Shots that don't effectively express story points

  • Indifference to lens choice

  • Inattention to continuity

Does anyone know of any more that I could possibly write about? It would be a huge help.

If I use your suggestion then I'll pay you $150,000 FL cash as a reward.


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Game cut-scenes with a poor use of cinematography? ($150k reward for help!) - by GRiiM - 01-10-2015, 05:05 AM

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