Proplimit
#11
Actually, the engine may be more stable, but that doesn't mean more props = less lag.

Garry DID increase the entity limit, however, that doesn't mean less lag. When the entity limit is reached it starts removing other entities in the map to prevent script complications. It was way too low to cause glitches, so Garry raised it. However, more props are the same thing as big props. So it makes just as much lag.

Spawn 10 turtles, no lag.

Spawn 10 buildings, tons of lag.

Spawn as many turtles to equal the size of ONE building. Twice more lag than the 10 buildings did.

The prop limit wasn't made 30 to stop the entity limit removing props in Gmod 12, if it was the limit would've been increased by now. It's 30 to prevent tons of lag.



Messages In This Thread
Proplimit - by Doctor KuLa - 03-21-2013, 12:16 PM
RE: Proplimit - by GhostRider - 03-21-2013, 12:24 PM
RE: Proplimit - by equal - 03-21-2013, 12:43 PM
RE: Proplimit - by Doctor KuLa - 03-22-2013, 06:01 AM
RE: Proplimit - by equal - 03-22-2013, 07:22 AM
RE: Proplimit - by Verenikin - 03-22-2013, 09:22 AM
RE: Proplimit - by tQto - 03-21-2013, 12:48 PM
RE: Proplimit - by DoomDude1 - 03-21-2013, 12:50 PM
RE: Proplimit - by Narc - 03-21-2013, 01:19 PM
RE: Proplimit - by Theomenz - 03-21-2013, 01:58 PM
RE: Proplimit - by aviator - 03-21-2013, 04:36 PM
RE: Proplimit - by GunFISH - 03-21-2013, 06:41 PM
RE: Proplimit - by DoomDude1 - 03-21-2013, 06:54 PM
RE: Proplimit - by GunFISH - 03-21-2013, 08:00 PM
RE: Proplimit - by DoomDude1 - 03-21-2013, 08:43 PM
RE: Proplimit - by GunFISH - 03-21-2013, 08:55 PM
RE: Proplimit - by DoomDude1 - 03-21-2013, 09:10 PM
RE: Proplimit - by GunFISH - 03-21-2013, 10:50 PM
RE: Proplimit - by buffalobagingi - 03-21-2013, 09:01 PM
RE: Proplimit - by buffalobagingi - 03-21-2013, 07:36 PM
RE: Proplimit - by Al sevenfold - 03-21-2013, 08:17 PM
RE: Proplimit - by Commander Fi5h - 03-22-2013, 07:14 AM

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