Fearless Forums
CityRP Update "Red Alert" - Printable Version

+- Fearless Forums (https://fearlessrp.net)
+-- Forum: Community & Server Information (https://fearlessrp.net/forumdisplay.php?fid=1)
+--- Forum: News & Announcements (https://fearlessrp.net/forumdisplay.php?fid=2)
+---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=36)
+---- Thread: CityRP Update "Red Alert" (/showthread.php?tid=57144)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32


RE: CityRP Update "Red Alert" - Reebs - 02-24-2015

Are the lights live yet?


RE: CityRP Update "Red Alert" - Sauce - 02-24-2015

Pretty awesome!
But yeah, the Hats need to be adjusted.


RE: CityRP Update "Red Alert" - TheMJ - 02-24-2015

(02-24-2015, 07:56 PM)Reebs Wrote: Are the lights live yet?

Yes. They are live and implemented with ALT, and they work simultaneously with the sirens Smile


RE: CityRP Update "Red Alert" - Himalaya Eater - 02-24-2015

Are the hats only donator item?


RE: CityRP Update "Red Alert" - Jericho - 02-24-2015

I tried getting a hat but all the admins and Mavis himself rejected me :c


RE: CityRP Update "Red Alert" - Jono - 02-24-2015

(02-24-2015, 09:28 PM)Himalaya Thing Wrote: Are the hats only donator item?

Better fucking not be


RE: CityRP Update "Red Alert" - James_Gaff - 02-24-2015

Is this light update leading to "unmarked" cop cars!? Cheese


RE: CityRP Update "Red Alert" - mike3497 - 02-24-2015

Oh god. The lights look so stupid in that video. They are so ugly. I have to ask Mavis, why are you making your own lights when there are two perfectly good lighting scripts out there for police vehicles? Why are you taking the time to make your own when you could just choose one of the two. Don't think I am complaining about updates cause I am not. I am very grateful that the server is getting some updates but I don't understand why time is being spent on developing a lighting system when we could just get one. The time could be spent on developing something more important.


RE: CityRP Update "Red Alert" - Stomm - 02-24-2015

The cruisers need strobes.
http://www.youtube.com/watch?v=A_BsrS_ARe4


Also, when the lights/sirens get improved, how will they be activated? Will it be separate keys for lights and sirens, or will it just be one key?

If just one key, could I recommend having it behave work like this?
Off
(1st push) Lights only
(2nd Push) Lights/Sirens
(3rd push) Lights only
(4th push) Off

That way we're not sitting behind a car we've pulled over for speeding writing up a report with our sirens blaring.


RE: CityRP Update "Red Alert" - James_Gaff - 02-24-2015

(02-24-2015, 10:09 PM)mike3497 Wrote: Oh god. The lights look so stupid in that video. They are so ugly. I have to ask Mavis, why are you making your own lights when there are two perfectly good lighting scripts out there for police vehicles? Why are you taking the time to make your own when you could just choose one of the two. Don't think I am complaining about updates cause I am not. I am very grateful that the server is getting some updates but I don't understand why time is being spent on developing a lighting system when we could just get one. The time could be spent on developing something more important.

Because a self developed one will always be compatible, as Mavis can make it that way with ease. That's why FL is completely custom. Because the devs know how their code work like the back of their hand.

Explain how they're ugly, and maybe people could understand why.


edit: Also, this is only a beta test, to see how they work with Sync and how they look against existing FL content, and how people like them. That's what a Beta is.