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CityRP Gmod 13 - Printable Version

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+---- Thread: CityRP Gmod 13 (/showthread.php?tid=15651)

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RE: CityRP Gmod 13 - coolniceguy42 - 10-24-2012

Oh look. Fearless RP server is now ready for Gmod 13!
I should go play it then!

*In reality* INTERNET YOU SUCK, GMOD UPDATE ALREADY D:


RE: CityRP Gmod 13 - Nuka - 10-24-2012

Gimme gimme i wanna see the new F1 interfaceeeee.


RE: CityRP Gmod 13 - Dr Tomorrow - 10-24-2012

New camera flash effects are awesome for celebrity/papparazi RP
and gamemode doesnt fiing itself in terms of OOC


RE: CityRP Gmod 13 - Nuka - 10-24-2012

YOU HAVE ACCESS!?!?!


RE: CityRP Gmod 13 - Dr Tomorrow - 10-24-2012

Everyone does


RE: CityRP Gmod 13 - DudeWutIsDat - 10-24-2012

Its here!!!


RE: CityRP Gmod 13 - Enzyme - 10-24-2012

The partybuss was a [Image: great_success.png]

BUT GUYS IN CHARGE I beg you, I beg you, please consider having lights in. 1 for each player or a requirement of X amount of RP points. It was the lights that got me exited atleast, so much you can do with them.

* Enzyme goes on his knees and begs.


RE: CityRP Gmod 13 - SoulRipper - 10-24-2012

The release is a big success, it's running pretty stable so far.

The gamemode crashes sometimes, like in Gmod12. However Gmod13 has a more advanced way of reporting errors, so now we can actually see what is causing it to break and fix it. This means it's just a matter of time before they're all fixed. Also Matt W is working on a replacement for the timers to get rid of the problem entirely.

Edit: I can now also use a command to fix gamemode without restarting


RE: CityRP Gmod 13 - marccoef - 10-24-2012

Is V33 coming up to? I cant RP because V2D is full ..


RE: CityRP Gmod 13 - FluffyNutz - 10-24-2012

when will the server be up?